Virtual reality is a false environment that is created with software and presented to the user in such a way that the user belief and accepts it as a real environment. On a computer, virtual reality is primarily experienced through two of the five senses: sight and sound. The simplest form of virtual reality is a 3-D image that can be explored at a personal computer. Virtual reality has been around for many years. However, it is only recently that educators have been able to start experimenting with the technology in classrooms. In particular, teachers can now use 3D drawing experiences, history lessons and game creation to add to academic experiences. Researchers have helped teachers to get VR technology and studied the impacts of its introduction to students in school settings. Specifically, after a year of interviews with teachers, the Virtual Reality in the Classroom Infographic presents what VR teachers want others to know about their work with virtual reality.
5 Findings about Virtual Reality
- New technology allows new classroom roles – Virtual reality brings new challenges that help teachers and students to work together and to solve problems.
- Virtual Reality experiences come at all price points – If you are implementing virtual reality in your classroom, start with a less immersive technology like cardboard i.e. a Google cardboard ranges from $15-$120 which requires only a Smartphone.
- Virtual Reality is not just for tech classrooms – Virtual reality is not only fit for technology classes. VR is also implemented in history and social studies classes which helps to give immersive experience and enhance learning in different areas.
- Virtual Reality re-introduces play – Virtual reality can help kids to step out of their comfort zone through play.
- Potential of virtual reality in the classroom – It helps in expressing imagination like it takes things out of literature and put into reality. It help to learn things in professional manner.