Flash to HTML5
For years, Flash has ruled mobile content delivery arena. But it’s high time that content designers shunned the legacy approach and embraced HTML5 – the smarter and faster way to render engaging content such as animations and videos to a whole range of mobile devices.
Device agnostic design approach
Of course, this is both a cause as well as an off shoot from the previous trend. With the number and kinds of devices growing every day, it will be impractical and extremely laborious for organizations to develop native apps. Device agnostic approach to design is helping solve this problem.
Multi-screen usage
The study which was conducted among of more than 2,000 people in both the UK and the US shows that as multiple devices become an inseparable part of our lives, shuffling between them has become a norm.
Mobiles as devices for competency based learning
The aim of competency building is to make workers adept at specific skills or competencies. In the area of competency building, mobile devices are and will continue to play the important role of augmenting training beyond the classroom. It is common to see mobile videos and simulators in the healthcare segment where newly practicing professionals or surgeons access videos from a library, say before a surgery.
Gamified mobile learning and assessments
Gasification on the mobile is fun, engaging and convenient. Taking short quizzes and assessments on the mobile is also on the rise, and this trend will continue.
Social mobile learning
Mobile supported Learning Management Systems (LMS) with social features are rapidly changing how employees interact with each other to share knowledge and drive innovation.
Wearable devices
Be it for monitoring health, finding directions on the Google Glass or connecting with people with over Apple Watch or Android Wear, there is a lot of activity in the wearable technology segment. Such devices can be used for context sensitive content rendering, such as live streaming of a surgery procedure on the Google Glass.
